
There is a little more impact on the Fishing Hook, but whether that impact is necessary or not is higly situational.

The attack speed on the Fishing Hook is slightly faster (you'd get 1 extra attack after 10 seconds of combat) but it has a lower base damage. There are some slight differences between the two weapons but nothing that really stands out as all that special. The crystal version of the stats will be used for the dps calculations.I could work it out properly to multiple decimal places but I'm honestly not that fussed as any differences will be minimal). Attacks per second is derived from dps/dmg (from in-game ui, which only shows to the first decimal place and resulting in rounding errors.The following are the stats (ore) from stormshield.one (I'm assuming these are up to date at the time of writing). If you've been running Harvester Sarah in Horde Bash (like many people have) you'll be fully aware of how much Harvester (taking advantage of snare mechanics) can trivialise some of the most dangerous husks in the game (Smashers, Mini-Bosses).

Of the crazy things you can do when you stack snares.Of the ability to provide affliction and snare/slow status conditions.Of the amount of DPS it gives (see tables down below).For DPS builds on Harvester having Corrosion in the Tactical Slot is a must, because Support Slot Bonuses (24% Dmg, 18 Crit Rating, 70% crit damage) and Vulnerability (e.g. Tactical Slot is Deadly Blade (to give Corrosion).Attacks have 100% hit chance (no misses).Element: Physical is used, vs Physical Targets.The following write-up assumes a scenario where Fishing Hook and Neon Scythe (event only)Īmong these scythes, only the Elegant and the Fishing Hook can have an Element that is not Element: Energy (Neon and Reaper and locked to Energy Only).Your weapon takes 45% less durability damage while affected by War Cry.The following write-up is mainly to determine whether the Fishing Hook (5.0 Event Scythe) is actually better than an Elegant Scythe for DPS purposes on a Harvester Sarah hero loadout designed for DPS.Īll Harvester Sarah fans will be well aware that there is only a very limited number of Scythes in the game Melee critical hits do increased impact and add 1.5 seconds of stun when the enemy is interrupted. Increases blunt weapon damage & impact by 6%/9%/12%.


Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back. Steals 5 energy every 4 melee strikes against an enemy. Melee kills increases movement speed by 30% for 3 seconds. Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds. When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. See the Hero Loadout blog for details.Īt the end of Bull Rush, Hardware damage increases by 55% for 10s.Ĭritical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%.įile:File:Hammer critical chance icon.pngĮvery 4th hit with a Hardware weapon restores 49 base health to the Constructor.Įvery 4th hit with a melee weapon restores 24 base health. Some content on this page may contain information about subclasses, perks, or heroes that no longer exist or have been significantly altered. This page may contain information affected by the Hero Loadout update.
